IRL - In Real Life #1

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IRL - In Real Life #1

This first edition of IRL tackles a core yet tabou issue : Money. How do you make a living as a graphic designer? illustrator? or media designer? What is a fair price for our activities? What working conditions are we, as young professionals, prepared to accept to launch a career based on taste, interest and passion? Can we make a living from artists' residencies and public subsidies? How do you assert your authors' rights? To these questions, nine guests provide concrete answers based on their own experience, with generosity, pragmatism and humour.
Unique graphic design entrusted to a different designer each year
For each new issue, the graphic design of IRL is entrusted to a different graphic artist. This first issue is handled by Émilie Ferrat (espace Ness), a specialist in editorial design, print design and visual identity development.

Like the interviews, Émilie Ferrat's proposal tells us about her relationship with money and her own economic reality. Her graphic proposal combines images from existing Internet memes with real financial and administrative documents, which she reveals in complete transparency. As viral and popular as money, memes are a humorous way of tackling complex, taboo subjects. By working with this subversive digital culture, Émilie creates a circular relationship between the title of the magazine IRL, the subject of this first issue and the issues it addresses.

With : Serge Bloch, Francine Bouchet, Karen Gliozzo-Schmutz, Félicité Landrivon, the Fragment.in/INT studio collective, Karl Nawrot, the Norm studio, Martin Panchaud and Paula Scher.